Follow us

Generic filters
Exact matches only
Search in title
Search in content
Generic filters
Exact matches only
Search in title
Search in content
18 Nov, 2022

Guidelines for teachers and educators on tackling disinformation and promoting digital literacy through education and training

There is a clear need to strengthen the role of education and training in tackling disinformation and promoting digital literacy. The sooner we help young people acquire the digital skills and competences to be critical and confident users, the better. 

Rapid advancement in digital technologies, as well as increased internet use, have fuelled the debate on the importance of preparing students to access, use, understand and critically assess all forms of media.  

According to the Organisation for Economic Co-operation and Development (OECD), little over half of 15-year-olds in the European Union (EU) reported being taught how to detect whether information is subjective or biased. 

Meanwhile, Eurobarometer data illustrates that 80% of Europeans think that the existence of fake news is a problem in their country. One third of eighth graders lack basic digital skills. (International Computer and Information Literacy Study – ICILS). 

The European Commission recently published a set of guidelines for teachers and educators on tackling disinformation and promoting digital literacy through education and training. 

The guidelines provide hands-on guidance for teachers and educators, including practical tips and activity plans. They are designed for primary and secondary teachers with or without specialist knowledge of digital education. 

The guidelines aim to foster an understanding of how to enhance digital literacy and provide practical knowledge about disinformation. They provide advice on how to use digital technologies responsibly and how to assess student competences concerning digital literacy. 

The guidelines address questions, including                                                                                                                 

  • How can we encourage young people to fact-check information and think critically?  
  • How can learners understand the various dimensions of disinformation, such as ethical or economic? 
  • How can we identify deep fakes? 

Read more here. 


Photo: ©ogichobanov via Canva.com

Related Posts

News
Graphic with text calling for action on age, disability, exclusion issues with a hashtag "#jesonnealalarme" and a megaphone icon, urging to sign a petition. background is red.
Rallying for dignity: Unapei launches national petition for improved healthcare in France

Rallying for dignity: Unapei launches national petition for improved healthcare in France

For months, COFACE Disability Platform, Unapei, and other solidarity and healthcare associations have voiced concerns about the conditions of non-profit establishments and services implementing French local government policies. Alongside Uniopss (National Interfederal Union of Non-Profit Health and Social Organizations), Unapei is launching a petition, "For Dignified Support: Let's Sound the Alarm Together." It urges everyone to take action, including pushing for these topics to be discussed in the social life councils of establishments.

Read More

News
Joint statement: Time for an ambitious European Long-Term Care Platform

Joint statement: Time for an ambitious European Long-Term Care Platform

In view of the High-Level event of the Belgian presidency of the EU on the European Pillar of Social Rights taking place in La Hulpe on 15 and 16th April 2024, as well as the upcoming European elections, 16 European organisations call on EU policy makers to enhance the implementation of Pillar principle 18 on the right to long-term care under the next 2024-2029 legislature, starting with the creation of a European Long-Term Care Platform.

Read More

NewsOpinions
Family members Playing Video Games on sofa
OPINION – Making video games fun for families: the crucial role of family settings awareness

OPINION – Making video games fun for families: the crucial role of family settings awareness

53% of Europe’s population between the ages of 6 and 64 plays video games. And, whilst the average age of a player is 32, many players are children. Europe’s video game companies are dedicated to creating games for everyone to enjoy and, also, importantly, to provide safe, responsible environments for those games to be enjoyed in.

Read More